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How many horses die a year in horse racing?

None.

Who is the winner in the Kentucky Derby? None.

Who is the winner in the American Derby? None.

Who is the winner in the Belmont Stakes? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

Who won the Preakness Stakes? None.

Who won the Belmont Stakes? None.

Who won the Kentucky Derby? None.

In this series of posts I’m going to explain how to do a fast, accurate, and efficient networked 3D rendering process using a series of simple algorithms. In this part I’m going to describe the first post called Reuse.

We’ll look at the following.

Load multiple 3D models into memory and save them to disk

Shuffle or shuffle-and-copy an existing texture and assign it to a different object

Apply multiple stencil passes to each of the objects and their vertices

Apply a blending pass before rendering to blend the